A few years ago, 5-year-old Arshia struggled to complete a boring physical therapy routine. Like many boys his age, his mind was on video games and play. It wasn’t until a robotic engineer fashioned together a remote control car, that Arshia could control with his wrist movement. Before he was bored with his therapy, but since introducing gaming, he became motivated and engaged to achieve his movement goals.
It was this moment that sparked the idea for Lusio Rehab’s product, LusioMATE. LusioMATE gamifies physical therapy through a wearable device, online gaming platform and dashboard. It draws upon our inner desire to play and reimagines physical therapy to be fun, exciting and even addictive.
People excel when therapy is a game. They become more engaged, confident and can even play against each other, which helps boost social morale. Gamification of therapy puts a dreaded routine into an entertaining context. It also helps gather more sophisticated metrics than leaving a patient up to their own devices. With better assessments and data, therapists can unlock more knowledge about their patients and help them reach their goals.
Mable client Phillip was introduced to LusioMATE and with help from his support worker, started engaging with Lusio’s 20+ suite of games. He began smashing his physical therapy targets and working in a way that interested him. Thanks to the setup from his support worker, he could effectively use the platform and progress even further.
So if you are looking for a new way to reach your goals or your client might have a special interest in gaming – why not show them what is possible through Mable and LusioMATE. Click here to read more – https://lusiorehab.com/